If the shooter commits a foul, play passes to his opponent with ball is in hand. Most of the fouls will result in a ball in hand for the other player after the player’s turn.
If the cue ball is pocketed, the shot is a foul.
If the white doesn’t make contact with one of your own balls before hitting your opponent’s balls, or it misses altogether, this is a foul.
If no ball is pocketed on a shot, the cue ball must contact an object ball, and after that contact at least one ball (cue ball or any object ball) must be driven to a rail, or the shot is a foul. Simply put, if neither the object ball nor the cue ball hit the rail around the edge of the table, this is a foul. This is to designed to prevent negative play
If the shooter exceeds the time limit specified i.e. the turn timer, a standard foul will be called and the incoming player is rewarded according to the rules applicable to the game being played.
The following situations are fouls, and result in the win being awarded to the other player.
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